A downloadable game


Doomkeeper is an real-time-strategy (RTS) with a heavy focus on dynamic terrain, AI agents and emergent gameplay.

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Work In Progress

Doomkeeper is a large project and yet officially announced. One element largely feature complete is the Voxel World with procedurally generating malleable terrain and performance measures such as chunking. This is being developed as a package for cross-project use.

Another notable feature is the Controllables package which allows for Entity to controlled by an AI or a player. AI Controllers have been designed to be generic to support future AI types such as Behaviour Trees or Utility-Based Agents, and future AI Navigation modes.

Updated 9 days ago
StatusIn development
AuthorJoshua Simpson