A downloadable game


---------- PLACEHOLDER ----------

At some point, there'll be more here...

For now, you'll have to wait

---------- PLACEHOLDER ----------



Doomkeeper is a work in progress real-time-strategy (RTS) with a heavy focus on emergent gameplay


My role/s

  • Project Manager
  • Lead Programmer
  • Lead Designer


My accomplishments

I implemented a voxel world with procedurally generating terrain and performance measures such as chunking.

I created a custom generic controller that allows AI or players to control Creatures. AI controllers and behaviours are generic, so AI types such as rule-based or utility-based can be switched. 

I developed a custom Entity system to allow for the interaction with game elements, from Creatures to world items such as pick-ups.

Other notable mentions are:

  • Unity Input System reader and broadcaster
  • Custom debugger class
  • User Interface (UI) management system
  • Core player systems such as world interactions, movement, etc.
Updated 14 hours ago
Published 7 days ago
StatusIn development
AuthorJoshua Simpson