A downloadable project

LIVR is a place where boundaries are pushed. Much of my time there was spent in research and development (R&D) around virtual reality (VR) and augmented reality (AR).


My Role

- Technical Executive (2023)
leading R&D initiatives in immersive technologies


Key Accomplishments

Lead technical feasibility studies across multiple XR (eXtended Reality) technologies such as PC VR, mobile VR, and mobile AR experiences.

Developed proof-of-concept prototypes using industry-standard engines:
- Unreal Engine
- Unity
- NVIDIA Omniverse

Built and continuously updated reusable development frameworks to accelerate prototyping in Unity C# and Unreal Engine C++

Collaborated closely with leadership to:
- Evaluate emerging technologies
- Define technical roadmaps
- Create compelling vertical slice demos
- Guide strategic development decisions

Created comprehensive documentation while simultaneously running projects to ensure the full team is knowledgeable and well-directed 

Updated 22 days ago
StatusReleased
CategoryOther
AuthorJoshua Simpson